Nixxes is 'sort of waiting for FSR 3.1' before adding AMD's frame generation to Horizon Forbidden West because it wants 'the latest and greatest before integrating it' (2024)

Nixxes is 'sort of waiting for FSR 3.1' before adding AMD's frame generation to Horizon Forbidden West because it wants 'the latest and greatest before integrating it' (1)

The PC version of Horizon Forbidden West has been generally very well received, even if opinions of the original game are varied. That's because it's got the full gamut of upscalers on offer (DLSS, FSR, and XeSS), along with ultrawide monitor support, and even includes the use of DirectStorage. However, when it comes to frame generation, AMD's system was notable by its absence. In a chat with its senior director and principle programmers, Nixxes explained to me why it won't appear until a later patch—it's waiting for AMD to release the next update of FSR.

We were talking about performance enhancing tools and features and I asked the developers who ported Horizon Forbidden West, Nixxes Software, if there was a specific or technical reason as to why Nvidia's DLSS 3.5 Frame Generation was included but not AMD's FSR system.

"The short version is, we're sort of waiting for FSR 3.1," says Michiel Roza, the Principal Optimization Programmer at Nixxes. "Because we wanted the latest and greatest before integrating it."

AMD launched FSR 3, with a shader-based frame interpolation algorithm, back in September 2023, but since that time, the system hasn't received any notable updates. Or certainly none that fundamentally change or improve the quality of the algorithm. In contrast, Nvidia launched its DLSS 3 Frame Gen in September 2022, along with its Ada Lovelace GPUs, and it has tweaked the system a few times since then.

Jurjen Katsman, the Studio Head and Senior Director of Nixxes, also chipped in, saying: "We definitely see frame generation algorithms need more game specific tweaking, especially when it comes to UI, than some of the upscaler ones. So I think that's also a factor in there."

The user interface (UI) Katsman is referring to includes things like the inventory slots, health bar, and compass. In the vast majority of games, these elements are added after all of the rendering has been done—either immediately after post-processing or in a separate pass and then added before displaying. In its FSR 3 documentation, AMD points out that the UI needs special attention, otherwise it could end up looking garbled or out of sync with the rest of the game.

FSR 3.1 was announced last month at the annual Games Developer Conference (GDC), with improvements to the upscaler's quality being the most notable change, and AMD stated that it wouldn't be available for developers until the second quarter of the year. Given that we've only just reached that point, Nixxes has probably only just got it hands on the new software kit, so it'll be a while yet before we see a patch for Horizon Forbidden West sporting an option to use the improved FSR 3.1 Frame Generation.

Nixxes is 'sort of waiting for FSR 3.1' before adding AMD's frame generation to Horizon Forbidden West because it wants 'the latest and greatest before integrating it' (2)


<a href="https://www.pcgamer.com/best-gaming-pc/" data-link-merchant="pcgamer.com"" target="_blank">Best gaming PC: The top pre-built machines.
<a href="https://www.pcgamer.com/best-gaming-laptop/" data-link-merchant="pcgamer.com"" data-link-merchant="pcgamer.com"" target="_blank">Best gaming laptop: Great devices for mobile gaming.

Nixxes is 'sort of waiting for FSR 3.1' before adding AMD's frame generation to Horizon Forbidden West because it wants 'the latest and greatest before integrating it' (3)

Nick Evanson

Hardware Writer

Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site. He went on to do the same at Madonion, helping to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its gaming and hardware section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com and over 100 long articles on anything and everything. He freely admits to being far too obsessed with GPUs and open world grindy RPGs, but who isn't these days?

More about graphics cards

A repair shop reveals the RTX 4090 melting connector problem remains worryingly widespreadNvidia rumoured to be sticking to its regular programming with the RTX 5080 and RTX 5090 launching in Q4 this year

Latest

World of Warcraft's Plunderstorm event proves we'll put up with anything for cool transmogs
See more latest►

See comments

Most Popular
Someone has a 'brainrot theory' about what's going on with the Brotherhood in the Fallout TV show and I kind of want it to be true
A canceled Nintendo 64 Tomb Raider knock-off has been saved so you can emulate it today
It's a new week with a new development in the ongoing China-US tech dispute: Now China is going to ban US chips from its telco networks from 2027
Today's Wordle answer for Monday, April 15
There's a Pac-Man battle royale coming to Steam
Here's a free demo for upcoming survival crafting, monster-battling, town-builder Tinkerlands
Former Blizzard president suggests you should be able to leave a $10 or $20 tip for the devs because 'Some games are that special'
Blasphemous dev reveals that Baldur's Gate 3 studio Larian quietly backed the game on Kickstarter for $1000 and never asked for anything in return
Check out this town builder with a deep simulation of ecology and climate
Elden Ring dataminer uncovers unused alternate underground zones tied to cut 'cataclysm' system that would have altered the world map as you progressed
If you're excited to dive back into Fallout after the TV show, maybe hold off on Fallout 3 for now
Nixxes is 'sort of waiting for FSR 3.1' before adding AMD's frame generation to Horizon Forbidden West because it wants 'the latest and greatest before integrating it' (2024)

References

Top Articles
Latest Posts
Article information

Author: Carmelo Roob

Last Updated:

Views: 6240

Rating: 4.4 / 5 (65 voted)

Reviews: 80% of readers found this page helpful

Author information

Name: Carmelo Roob

Birthday: 1995-01-09

Address: Apt. 915 481 Sipes Cliff, New Gonzalobury, CO 80176

Phone: +6773780339780

Job: Sales Executive

Hobby: Gaming, Jogging, Rugby, Video gaming, Handball, Ice skating, Web surfing

Introduction: My name is Carmelo Roob, I am a modern, handsome, delightful, comfortable, attractive, vast, good person who loves writing and wants to share my knowledge and understanding with you.